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Mobile Apps and Microlearning

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The mobile app has touched its way into everywhere and everything, be it banking, movies, shopping, it is there. The fact that people do it in their own devices provides that elusive personal ‘touch’ too. No wonder educational institutions from all over the world would like to harness the power of this medium. It wants to tap, literally, the potential mobile apps offer.

Defining mobile learning apps

These are a kind of delivery format which offers learners the much-needed flexibility to acquire knowledge anyplace, anytime, even without connecting to the internet. The mobile learning app allows you to view the learning content from your chosen mobile device. The only time you need the Internet is when you download your chosen subject course. If you are an educator, you need an Internet connection to track learner’s progress through Learning Management System. This flexibility makes mobile learning an excellent training delivery format and particularly suitable for microlearning.

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The many benefits

There are a number of benefits. Mobile learning apps can be used by people who are constantly on the move. Completion rates are a given since it can be seen both online and offline. The best advantage is that these mobile apps offer complete access to information when a person needs it. New content can be introduced without any hassle, thus keeping the “freshness” of educational knowledge always at peak level. It makes for a superb tool for personal career or professional enhancement. A mobile app developer can also take advantage of mobile learning apps.

Apps used for learning in children may have few characteristics which make them different from adult learning apps. To give an example, childhood apps must be open ended. They also must offer a balance of active engagement and knowledge content for children.

Fit-in contemporary learning strategy

Mobile learning apps are extremely flexible. You can offer an extensive formal training in a certain trade through m-learning or can offer the app as a supplementary one as well. They are ideal when it comes to learning aids. They can also help as Performance Support Tools (PSTs). Such PSTs are designed with mobile compatibility factored in. Making PSTs available when one needs them most not only enhances the performance but also makes the work quality of the student much better.

Mobile apps can be used for formal training or primary learning. Excellent use can be as microlearning nuggets when learners’ short attention spans are considered while using mobile devices. It can also be used as supplements to any formal training. The mobile apps are an excellent tool to provide both pre-assessments and also post-assessments for both online or blended formal training. These also make an effective tool to be used in practice sessions or in reinforcing of formal training via videos or scenarios and even examples.

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An example

A typical mobile learning app is generally targeted at users who work and are majorly dependent on mobile devices when it comes to satisfying their digital learning requirements. The importance of interactive and engaging content can never be stressed enough.

A better mobile app should have an assessment game which functions as the assessment module for learners. This is one component of a bigger learning program. This design should be extremely flexible, allowing the facilitator to push the number of assessment games and quizzes to check proficiency that is gained through the completion of various modules or topics included in the program. It is to be noted that the app must be compatible with Android, iOS, BlackBerry, and Windows devices.

The educational app format uses a set of questions and also challenges which are part of a game. The design is made to reach a definite learning outcome. Learners can understand the manifold benefits of the business service quality model. The model examines the learner on a set of a few parameters like responsiveness, assurance, tangibles, empathy, and reliability.

Responsiveness is measured by the student’s ability to offer a high quality and swift service to the client. Assurance helps the student to use knowledge, credibility, and skills to inspire confidence and trust in the customer. Tangibles represent physical evidence of services offered like marketing materials, infrastructure, and staff, among others, to attract customers. Empathy means the learner’s ability to understand customers and also the relationship quality shared between the learner and the customers. Reliability refers to the ability to offer service which has been promised in a consistent manner. Points are also scored on accuracy and time.

Dynamics of the mobile learning app

A learning app may have five phases linked to five ways through which the quality of service can be measured. Learners have a chance to win a star in every phase. They must score 100 percent to achieve a star. Only if they can achieve 100 percent, they can progress to next phase. When they reach the end of any phase, learners are provided with reference material to read about that specific phrase. If they download the material and read it, then bonus points are earned by them. These points can be redeemed in the game’s later phases. The learning content is subject-specific, and the provided challenges are related to the trade at hand. There may also be a leaderboard. This could have a link with the cloud server, thus permitting learners to compare their individual performance against the others.

Learning progress screen

The welcome screen is showed first. The credentials screen comes second. The third screen will have instructions on how to use the mobile learning app. Challenges are presented to the learner at the end of each chapter or study unit. After successfully attempting the challenge, the learner gets points and star. They also receive reference materials linked to that level. When they touch the button to go through the reference material, bonus points are received by them.


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